ATX Game Designers Game Gallery
This gallery is intended to showcase published works of ATX Game Designers members.
Apistocracy
Heather Dixon
Dearest Player, you have been invited, at the behest of your titled host, to make your debut during the 1851 social season of Victorian London.
Apistocracy is a 2-4 player game featuring worker placement, as well as a trick-taking game based on Whist. Each player has a season host with a unique ability. The hosts provide influence to open the first doors of the season, but players must make connections, thus building influence, to gain invitations to the most coveted events. Over the course of four weeks, players climb to the top of the social beehive to become Queen Victoria’s favorite, commission painting sets in the gallery to become the artist’s muse, make valuable connections in the ballroom to become the favored guest, learn secrets in the tea room, and curate their hand for the final whist game in the parlor. The player with the most Victoria points at the end of the season is named the “season’s favorite” and wins.
The game offers players nuanced action selection, with opportunities for strategic decision making. Do you spend your resources to move up the beehive? Do you dance in the ballroom to gain a valuable card for your player mat? Do you commission your portrait and complete your painting set? Regardless of your choice, the main goal is to have fun! If you happen to create a buzz and become the season’s favorite in the process, then bravo! If you do not achieve the coveted title, you need not give up — there’s always next season!
Trail Story: America
Dan Manfredini
Pack your bag and grab your journal — it’s time to trek through the 1930s American wilderness! Wander the rural landscape and discover opportunities and threats unknown: friend and foe, cute and dangerous wildlife, and the mysteries of unexplored terrain, ominous abandoned buildings, and even the supernatural. You’ll look back at these experiences and grow from them, gaining new skills, as well as inspiration from the lands you’ve visited. You’ll record these memories in your journal as a testament to your grand adventure, until next time!
In Trail Story: America, you travel to new locations, collecting stories and constructing havens along the way. A hungry cougar, a lost lumberjack, an ancient burial ground, a foggy swamp – there are many things in the wilderness, and you decide how to interact with them. Use memories and inspiration to record story cards in your journal to document your adventures and score points.
The object of Trail Story: America is to collect the most points by establishing havens across the land and writing about your travels. Will you have the most exciting story to tell after your adventures?
Dungeons & Dragons: Bedlam in Neverwinter
George Feledichuk, David “Duvey” Rudow, Leo Taylor
Join a group of fellow adventurers investigating a series of alarming disappearances in Icewind Dale in this single-play D&D escape board game for 2-6 players.
This harrowing 3-part adventure can be broken into 3 game sessions or played in 1 heroic sitting. Begin by creating your character. Then explore a humble tavern, fight in epic battles against iconic D&D monsters, and embark on a wild chase through the Underdark on the tail of an evil mage and his dangerous cult to unravel the mystery of their dastardly plans.
The only way to find the missing people and escape the obstacles is to explore rooms, complete puzzles, and gather clues to solve the mystery at the end of each act.
Surviving the G.A.M.E.
Duane Moore
Welcome to The G.A.M.E.
You are entering G.O. Techs Artificial Military Engagement (G.A.M.E.). It was originally designed to test and train soldiers that G.O. Tech supplied the U.S. government. It is now a deadly obstacle course you can brave for cash and prizes.
Surviving the GAME is a sci fi survival deck builder. In Surviving the GAME you choose to be a Soldier, Biogene, or Cyborg. You then build a deck around that character to best help you survive the obstacles you face. Unlike most deck builders, there is a play area to represent where you are in the GAME. You may move forward or backward by the rules to earn rewards. Like most deck builders, at the end, the one with the most victory points is the winner. Unfortunately only those who live get to count.
Risk Strike
George Feledichuk, David “Duvey” Rudow, Leo Taylor
Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game, a fresh twist on the Risk board game! Gameplay is simple, but highly strategic. Declare which continent you want to attack, deploy your troops, and roll the dice to start battling. Use tactics cards to sabotage, bombard, spy, and more in pursuit of world conquest. Defeat your opponents in battle to conquer continents and earn domination coins. The first player to earn 2 domination coins wins!
Turf War
Dan Nichols
Every game starts with a different, randomized group of Neighbors, each with their own distinct tastes (and sometimes their own agendas). At the start of your turn, you must choose to be Home or Away, giving you access to a different set of actions that you can perform. While Home, you can gain points and abilities by playing cards onto your yard and swaying Neighbors to your side. While Away, you can earn money and get new cards from a shared Store, but you leave your yard vulnerable to your rival’s mischief. When the last Neighbor has been swayed, the game ends, and whoever has the most points wins.
Galaxy Goldmine
George Feledichuk, David “Duvey” Rudow, Leo Taylor
Your mission: mine the asteroid for awesome space treasure! This Galaxy Goldmine game is the out-of-this-world family card game that requires strategic thinking, memory, and a bit of luck. Players take turns exploring the asteroid’s 3 layers of cards, full of surprises waiting to be revealed. Players choose from their Tool cards, each featuring a high-tech gadget with a unique capability, to uncover and collect cool space treasure worth points. Players might even find a rare Holomap Fragment leading to the greatest treasure this side of the Milky Way. But watch out for Event cards with pitfalls, aliens, and bandits! When the table draws 3 Black Hole cards, the game ends and the player with the most points wins! Or collect all 3 Holomap Fragment cards to instantly win!
Perfect Ramen
Martin Wolt
Perfect Ramen is a deck builder for 2 to 4 players, in which you use all your noodle-wizardry to brew the greatest, high-five-est bowl of ramen before your inferior, wanna-be cooks can even figure out which room’s the kitchen.
Accept your broth and noodles.
Accept them!!!
Then, hit the competition so hard that you owe it an apology.
Trade your takoyaki, edamame, and gyoza for the events, toppings, proteins, and utensils you’ll need to gain mild fame and slightly interested fans throughout this world of delicious drivel!
It is a silly game, and you’re just the soup-mage to manage it.
Clue Escape: The Midnight Hotel
George Feledichuk, David “Duvey” Rudow, Leo Taylor
After Black’s murder at Tudor Mansion, you and the rest of his guests are invited to his memorial at The Midnight Hotel. There you learn that the blackmail he’d gathered on you all still exists—and one of you has just tried to steal it! Now players must deduce WHO tried to swipe the blackmail, WHERE it’s stored, and WHAT is the password to open it. The Clue Escape: The Midnight Hotel game offers classic Clue characters and mystery in an escape room game that lets you play right away with limited setup. Players move their pawns around a 3D board that’s built room-by-room as they draw cards, solve puzzles, unlock rooms, and uncover clues. After escaping the hotel, they review the clues they’ve collected and use deduction to make a correct accusation and win!
Clue: Sabotage on the High Seas
George Feledichuk, David “Duvey” Rudow, Leo Taylor
You’ve accepted an invitation to an all-expenses-paid vacation aboard the Lady Marigold II luxury yacht, a sought-after casino owned by Captain Melville. One night, a storm rolls in and the captain is spotted face down in the sea! As the boat takes on water, you and your fellow players are put to the test: Work together to escape the yacht and determine who pushed the captain overboard, where it happened, and why. The Clue Sabotage on the High Seas Escape & Solve Mystery board game combines the intrigue and characters of the classic murder mystery game Clue with a riveting escape room experience. Players move their pawns around the gameboard that’s built room-by-room, as they explore the yacht, draw cards, solve puzzles, unlock new rooms on the ship, and use deduction to uncover clues. After escaping the yacht, players review the clues to make a correct accusation and win the game!
Clue: Robbery at the Museum
George Feledichuk, David “Duvey” Rudow, Leo Taylor
Mr. Boddy has hired you to take part in a heist! The mission? Steal 6 priceless exhibits from the museum, then get out and get paid. But someone in your crew is a traitor! You and your fellow players are put to the test: Work together to escape the museum before the guards come, and figure out who betrayed everybody, what they stole, and where they hid it. The Clue Robbery at the Museum Escape & Solve Mystery board game offers classic Clue characters and a reimagined mystery to solve in an escape room game. Players move their pawns around the gameboard that’s built room-by-room, as they explore the museum exhibits, draw cards, solve puzzles, unlock new rooms in the museum, and uncover clues. After escaping, players review their clues to make a correct accusation and win!
Clue: Treachery at Tudor Mansion
George Feledichuk, David “Duvey” Rudow, Leo Taylor
You’re a guest at Mr. Boddy’s mansion when suddenly you hear a shriek, the lights go out, and you find Mr. Boddy dead! You and fellow players are then put to the ultimate test: Work together to escape the mansion, then determine who killed Mr. Boddy, where, and with which weapon. The Clue Treachery at Tudor Mansion Escape & Solve Mystery board game offers classic Clue characters and story in an escape room game that lets players play right away with limited setup. Players move their pawns around a gameboard that’s built room-by-room as they explore the mansion, draw cards, solve puzzles, unlock new rooms, and uncover clues. After escaping the mansion, players review the clues they’ve collected and use deduction to make a correct accusation and win! Gather friends and family together for a game night they won’t forget as they immerse themselves in a cinematic, single-play experience. This escape room game is for 1-6 players, ages 10+, and it makes a great gift for fans of the original Clue game and murder mystery games.